LIGHT
3White Magical Hat
ATK:
1000
DEF:
700
View:
3924
When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
White Magical Hat — Power Evaluation
Final Score: 48 ± 10 · Confidence: Medium
- Intrinsic: 48 · Deck: 47 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
White Magical Hat is a Level 3 LIGHT Spellcaster with 1000 ATK and 700 DEF whose only effect is a random discard of 1 card from the opponent's hand after it inflicts battle damage. That effect needs a successful attack first and gives a 1-for-0 at best, so the card earns little for its interaction or conversion. Its score comes from being a cheap, archetype-neutral body that appears in 14 decks across 9 archetypes at 1 copy each, plus a usable Level 3 material profile. The high ATK does not add points, and the deck spread lifts the score only through the generic-utility term.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Summonable from hand as a Level 3 body and present in 14 decks at mostly 1 copy, but no searcher or combo-start data is supplied (observed deck presence; starter role and searched-for role are absent, so the route is inferred). |
| Combo & Conversion | 20 | Text converts only through a battle-damage trigger and the combo data block is empty, so conversion is text-only inference. |
| Resource Economy | 25 | The random discard is a one-for-zero at most and the card has no draw, search, or refuel text (verified from card text). |
| Effect & Interaction | 25 | The discard fires only after battle damage reaches the opponent's Life Points, which is a soft and easily blanked form of disruption (verified from card text, inferred strength). |
| Material Utility | 50 | A Level 3 LIGHT Spellcaster is a clean generic material for Level-based summons, and the effect does not affect the body (inferred from text and level; no material role data supplied). |
| Resilience & Flexibility | 30 | 700 DEF and a single trigger condition make it easy to remove before its effect matters, with no recursion or multi-zone text (verified from card text). |
| Deck-Building Efficiency | 75 | Generic and splashable with no garnet, lock, or restriction, and decks run it at 1 to 3 copies with a 1.5 average (observed from deck data). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, archetype-neutral Level 3 LIGHT body (verified from card text)
- Appears across 9 archetypes in 14 decks, which confirms it is a practical generic pick (observed)
- Runs at 1 copy in most decks, so it fits as a single-slot tech (observed)
- Clean Level 3 material profile for Level-based summons (inferred)
Weaknesses
- Effect requires a successful battle-damage hit before it does anything (verified)
- Random one-card discard is weak even when it triggers (verified)
- 1000 ATK and 700 DEF are easy to remove in battle (verified)
- No combo, starter, or searcher evidence; the score rests on deck presence alone (data gap)
Counters / choke points
- Negating the effect removes its only value (verified from card text)
- Preventing or avoiding battle damage stops the trigger (verified from card text)
- Destroying or removing the body before it attacks ends its role (inferred)
Best use
Utility / Material body. Decks: Generic Level 3 body in Spellcaster-leaning and battle-damage decks (Jinzo, Monarch, Vampires, Parshath, Gadgets, Cancer lines observed). Suggested copies: 1.
Evidence & gaps
- Verified: Level 3 LIGHT Spellcaster, 1000 ATK / 700 DEF, effect monster (card text); Effect: on battle damage to the opponent, the opponent discards 1 random card from hand (card text); Appears in 14 decks, 9 distinct archetypes, 8 decks in gameplay type 4 (deck data); Copies per deck: 10 decks at 1, 1 at 2, 3 at 3; average 1.5 (deck data)
- Observed: Top partners (Don Zaloog, Magician of Faith, Airknight Parshath, etc.) each appear in 8 of 14 decks (deck data); No combo, guide, or usage-statistics evidence supplied (absence is observed)
- Inferred: Material role from Level 3 LIGHT Spellcaster profile; Effect strength is soft because it requires battle damage and gives a random one-card discard; Generic-utility lift from 9 archetypes is capped by the conditional effect
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion inferred from the 14-deck sample only no banlist token: assumed 3 copies (unlimited)






